Chengdu Triumph Technology Xiao Naihua: Build the national wind VR game "Demon God War" We care about our culture and history

The next generation of video games began with a few near-perfect sci-fi games. Halo and Gears of War, these sci-fi masterpiece series, brought the quality of the game to a new height. Immediately afterwards, "Assassin's Creed" was born and the heroism of the European and American worlds was integrated into the classical legends of the Middle East. However, in the next generation of this game, people's games are difficult to have a foothold, and a large amount of cultural input has led to games at home and abroad that have turned to the fantasy of Europe and the United States or science fiction.

In the collision between East and West cultures, we need games with their own cultural symbols. Whether it is players or game producers, there is a growing demand for game works with “Chinese culture”. On the PC, we welcomed the series of Legends and the Swordsman and the Swordsman. On the mainframe, we saw the Hong Kong background game of “Blood Rogue”. Both ancient and modern cities used various methods. Show this mysterious oriental culture. This year, in the VR, also ushered in a national wind masterpiece - "God of War."

We should try to look at our own culture and history

The team that produced "Demon God Wars" is Triumph Technology from Chengdu, China. This is a production team led by Xiao Naihua. Based on the modern game research and development techniques accumulated over the past 20 years, they have built a game with Chinese culture, which is called "Demon God Battle."

Xiao Naihua Xiao always participated in the famous “Unreal Tournament” game project before he developed “Demon God Wars.” At that time, people had just emerged from CS's FPS popularity. "Unreal Tournament" is a tense match game with excellent pictures and rich weapons. At that time, Xiao Naihua felt that there was such a wealth of resources. Just making a shooting game was not enough depth. Ten years later, Xiao Naihua’s previous ideas were realized. The “Demon God Wars” appeared, a sports game full of Chinese culture.

Why did you choose the Chinese style? Because this is a supplement to the global gaming industry. All along, the game industry is full of Nordic mythology, Greek mythology, or Japanese mythology, as well as some modern myths. Chinese myths can only be counted. Even many game companies have not been able to tell the difference between the myths of Japan and China, and they have made a lot of jokes. Under this circumstance, Xiao Naihua believes that we should try to look at our own culture and history. Therefore, we decided to make such a game and buried Chinese mythology into the game to fill the Chinese culture in the world gaming industry. The lack of.

The English name of "God of Deity Wars" is the "fighting" of Hanyu Pinyin. In our eyes, the word is ordinary and not gorgeous. It is difficult for people to understand why such an English name was chosen. The English name “ZhanDou” of “The Demon God Wars” originates from Jared, the captain of a high school e-sports team in New Jersey, and is one of the advisors of Triumph Technologies. At first, this word for the Chinese people did not feel any sense of substitution, but Xiao Naihua felt that in the eyes of English-speaking people, “ZhanDou” is the vocabulary that best expresses “competitiveness” and has a short pronunciation. It also allows young people in English-speaking countries to remember this cool game.

Bring players into the game, this is a cool situation

Before the advent of VR, the game has grown to an unprecedented scale. Hosts, handhelds, and PCs, and even mobile phones and various other types of electronic products, all have their own games. The game has also evolved from early puzzles and leisure to multi-person interactions and has become a direction for the world to build. Immediately afterwards, VR appeared, allowing the game's display to once again sublimate. In the competitive VR game, the immersive feeling is more emphasized. The character combat strength is no longer just a bunch of values, but the real players themselves. These effects are only possessed by VR.

In every generation of innovations in the game industry, we can see that various types of games have emerged in an endless stream. However, in reality, there are not really many survivors. Most of the games are not yet complete. In front of a large number of low quality games, many players are deterred from VR. Xiao Naihua believes that only serious games will bring real good games to VR devices to attract players. Not only shooting, but also other types, hundreds of flowers contending, forming an excellent game market, which requires many game companies. Work hard together.

After "Demon God Wars," Xiao Naihua has other ideas. Whether it is the Eastern "Ghost Attacking Mobile Team" or the Western "Silver Wing Killer", it has its own imagination for "Cyberpunk". "Saybo Punk" is the theme of the next triumph of the works of the triumph, and now "Battle Mode" is popular, Xiao Naihua also mentioned that do not rule out the inclusion of "battle" in the game, so triumph of technology The next part will probably be a future survival game.

I like to feel the developer's inner world through games

Xiao Naihua worked in EPIC CHINA, UBI, and CCP in the early years. As a game designer and animator born, he likes games such as “crime equipment” and “Tekken”. Fighting games always have excellent action design and unique character design, art style, animation production. It can be seen that Xiao Naihua’s hobbies are also reflected in “Demon God Battle”. The character costumes and equipment in the demon god battle are well-known, and the character's body material also has its origin. In the character design, it can be seen that Xiao Naihua’s team is attentive. Created.

There may also be Xiao Naihua’s vision for VR games. Among the ideals, Xiao Naihua hopes to see VR game effects similar to the Matrix virtual world in the Matrix, giving the player a real-world experience.

"Demon God War" team is also like a matrix, team members from all over the country, some of them from Virtuos, Shengda and Xishanju and other foreign-funded companies, combined with the local Sichuan strong artistic talents, and management The pattern and technology foundation are based on the tradition of game companies in Shanghai and abroad. This string of "code" constitutes the "matrix" team. And this "matrix"-like team has also exerted its own strength and created "Demon God Battle."

However, the birth of a game is accompanied by numerous difficulties. The problem of the number of frames has been plaguing the "Devil Wars" team. The rendering of VR games is more than double that of ordinary PC games. Compared to PC games, VR games require a lot more frames. With the large demand for refresh rate, many complex designs and the intelligent performance of AI must be adjusted. Xiao Naihua hopes to solve the problem in the future. Xiao Naihua believes that the technology will be more advanced in ten years and help him. Realize the ideal design for VR games.

We want to inherit traditional games and contribute to the richness of VR industry.

The production team of "Demon God Wars" is very interesting. The company has placed a few cases of beer for a long time. If it is late for work, it will ask for three fine drinks, but Xiao Naihua said that this requirement is mainly aimed at boys. Although only three female colleagues currently enjoy the “privilege” of not drinking, they are never late.

These interesting systems may come from Xiao Naihua’s early work abroad. At that time he was responsible for the production of cinematics at the Ubisoft studio in Frankfurt. Through this experience, he felt that the gap between domestic and foreign game companies was not due to technical disqualification, but rather the gap in process management and personnel management. On many issues, the professionalism of decision makers has been tested.

In his work, Xiao always valued the gameplay. In the game, the gameplay is the soul of the game, the screen can embellish the game, sound music can enrich the game, but only the gameplay, let a game have its own uniqueness. In the fine arts, Xiao Naihua believes that the performance of "Demon God Wars" has come to an end. There are still many gameplay methods that have not been developed on the VR platform. Many possibilities are being explored and polished. Therefore, this requires the entire team to collaborate, study, think, and discover. The current respected multiplayer game is also one of the methods that can realize the overall feeling of a game. It takes a lot of effort and countless details need to be selected by Triumph.

to sum up

In addition to cultural output, Chinese games are also rare products in the international game market. In the host platform, foreign companies do have rich production experience, but both sides are on the same starting line in VR. How to make a satisfying work while carrying Chinese culture?

We mentioned this question, what is the game that can represent VR.

Xiao Naihua believes that the game that can represent VR must first have enough convincing details and screen performance; secondly, it must have as much interaction as possible with the players so that players feel that they are in a world. Another point is that there must be enough interactions. If it is a virtual AI, it is true that it can deceive our brain to interact with it. Well, such a VR game is ideal.

Millions of years ago, the first time humans used fire to see each other in the dark, communication became a necessary code that was engraved in our genes. The "God of the Deity Wars" produced by Chengdu Triumph Technology Co., Ltd. is trying hard to show what kind of human and AI or human-to-human interaction in the virtual world.

Under such pioneers, future game works should pay more attention to this feature of VR. It is hoped that in the near future, Triumph will be able to see more complete and more VR game works.

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