"A lot of VR+ education does not involve the core issues of education, and it is not systematic, deep, and does not resonate with the education industry." Zhou Mingquan, director of the Virtual Reality Application Engineering Research Center of the Ministry of Education, said in an interview. Known as the first year of virtual reality, virtual reality has set off a new climax in the world. The VR industry base has been established all over the country. More and more technology giants and entrepreneurial teams are playing a role in this new field of virtual reality VR. VR+ education has also attracted more investor attention and discussion by educators. Zhou Mingquan believes that virtual reality is an important step in the progress of human history and the inevitable development of information technology. Provide people with a virtual world like reality, a real world of input, and a virtual world of output. Based on theoretical research and computational research, virtual reality is the basic method of understanding the world. Zhou Mingquan firmly believes that virtual reality changes our lives. It can also subvert traditional education. VR education, the next blue ocean for industry applications? Just like the reds "Internet +" of previous years, VR+ is also a versatile formula, as long as you dare to think that nothing can be linked to it. Wang Congqing, president of HTC Vive China, and Tian Tianwu, of Sony, went to CCTV's "Dialogue" program together in August. The material of the program is not much, but Wang Congqing is very impressive. Wang Congqing specifically mentioned VR education. He believes that "VR system can do a lot in education, including making children understand many difficulties." "Some people may learn by sight, hearing or touch, and VR can be immersive." I feel this process, which was not possible on the traditional media equipment.†Recently, Google’s CEO Sandal Pichai went to Great Britain to help the school-age children in the UK to give them through Google’s ExpediTIons program. Provide support for VR education. Regarding VR education, Samsung has also conducted a research study in the United States. 85% of teachers recognize VR education. They believe that virtual reality technology has great potential in teaching and can improve the learning effect of students. According to a report released by Goldman Sachs, the VR education market will reach $300 million in 2020, and will reach $700 million in 2025. In addition, Goldman Sachs believes that VR/AR equipment will be the first to enter the K-12 (basic education stage) market as an interactive tool. Seeing the support of these giants and data, VR education is still very emboldened. Why do we choose to do VR education random surveys, the domestic VR education companies are relatively few VR games or videos, and most of the VR education companies start from this year, which is also in line with VR development time. axis. From a time perspective, VR education is a very young industry, everyone is at the same starting line, following their own development direction to explore. Du Ying, the VR CEO who just started this year, talked about the original intention of entrepreneurship. “I used to be a university teacher. After that, I contacted VR business and the market. I wanted to combine them and started VR education.†“The VR industry broke out in 16 years.†The giants are all in the layout, the content is scarce, the developers are scarce, and there is a market to do it," said a team that is doing VR talent training. The so-called where there is demand, there is a market. Rui Yue, who recently started the VR college program, said, “The VR/AR road is still very long. There are still various problems. We need more people, especially developers to join in, improve the ecology and accelerate development. "So for those who are engaged in VR education, the most critical point in choosing this industry is VR. On the one hand, VR can make traditional teaching methods more vivid. On the other hand, the lack of VR talents is also one of the driving forces for these companies to choose to cut into VR education. VR enters the classroom, and “the rot is magical†VR education from the current development point of view, the entry point is different, the direction of attention is also very different. The main body of education is of course the students. The first entry point of VR education is to integrate VR immersion and interactivity into daily classroom teaching. This is also Google's attempt to do ExpediTIons. To give a simple example, Google recently launched the Google Earth VR version. After wearing Vive, the experiencer can travel to places of interest around the world. If you apply this project to the teaching of humanities and history in schools, it is definitely more interesting than simply looking at the pictures or videos on the books. Most of the domestic VR education, especially the VR education of K12 students, is mostly such a "routinum." "English+" is a VR English learning product launched by Ai VR. Students wear VR heads and can enter the scene corresponding to English words. For example, for the English words of Galaxy, they will go outside. Space, immersive experience of the vastness of the galaxy world. With the VR closed wear and the immersion brought by the panoramic video, this scene-based teaching can achieve the effect of entertaining and learning, "let the students take the initiative to explore." Du Ying said that the focus of development research is how to integrate existing subject knowledge and VR technology organically, and also take into account the teacher's teaching characteristics. "In 2016, the capital investment in virtual reality was squandering money, and talents and technology could not keep up." Zhou Mingquan said. In terms of virtual reality integration with education, Zhou Mingquan believes that there are three major problems: the first is the concept of the problem, the education is a special industry, the need is not only technology, but the virtual reality technology must be combined with the development of education itself. . Now is the education or the original model, and the information technology is sipping everywhere. There is no good fusion between the splits; the second is the technical problem, VR glasses are not very desirable, too much damage to the children's glasses. It is necessary to replace VR glasses with holographic technology or the like. The third problem is the content problem. The content of VR course content is huge and complex. It requires the combination of teachers, government and company to form the education reform system project of mailing. Compared with the previous D-Learning, E-Learning, and M-Learning phases, V-Learning's teaching content, methods, and management are completely different. The evaluation of students also needs to be re-defined. In addition to these, there is also a big gap in VR talent. Zhou Mingquan believes that by 2018, there will be a gap of nearly 500,000 VR talents in China, and this number will continue to change according to the development of the times.
600v DC Electronic Load can be switched quickly between different values in the same operating mode, including CC dynamic mode, CV dynamic mode, CR dynamic mode and CP dynamic mode, CC/CR high speed dynamic mode up to 50kHz. This function is suitable for transient test of power supply, test of battery protection characteristic and battery pulse charging etc. Dynamic mode test has continuous mode, pulse mode and toggle mode.
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â— Flippable front panel and color touch screen allow convenient access and operation
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â— Provides four kinds of basic working mode such as CV/CC/CR/CP, and CV+CC/CV+CR/CR+CC complex operating modes
â— Adjustable current slew rate, adjustable CV loop speed
â— Ultra high precision voltage & current measurement
â— OCP/OPP testing function
â— 50kHz high-speed CC/CR dynamic mode
â— 500kHz high-speed voltage and current sampling rate
â— Timing & discharging measurement for batteries
â— Short circuit test mode
â— Auto mode function provides an easy way to do complicated test
â— Dynamic frequency sweep function for determining worst case voltage peaks*
â— Non linear load mode function makes the simulated loading current more realistic*
â— Supports external analog control function*
â— V-monitor/I-monitor
â— LED load simulation function
â— Full protection: OCP, OPP, OTP, over voltage and reverse alarm
â— Up to 20 units master/slave parallel control
â— Front panel USB interface supports data import and export
â— SCPI language and standard rack size make it ideal for ATE System integration
â— Smart fan control with lower noise and better for environment
â— Multi versions to meet the cost performance and different applications
* Only professional Electronic Load units support these functions